字号 ·· | 护眼
华尔街日报

打造“美国制造”大富翁游戏的“巨大头痛”The ‘Colossal Headache’ of Building a Made-in-America Monopoly Game

点「原文对照」整页切到原文,或双击某段只看那段的原文。

WS Game Company 的乔纳森·席尔瓦(Jonathan Silva)及其团队去年给自己设定了一个挑战:生产一款 100% 美国制造的定制版大富翁游戏。

Jonathan Silva and his team at WS Game Company set a challenge for themselves last year: Produce a bespoke Monopoly game that was 100% made in America.

在特朗普总统对中国进口商品征收高额关税后,该公司着手生产其首款美国制造的游戏。目标是在独立宣言 250 周年纪念日前夕的二月份准备就绪。席尔瓦表示:“这简直是一场巨大的头痛。我希望不必再经历一次。”

The company set out to produce its first U.S.-made game after President Trump imposed high tariffs on Chinese imports. The goal was to have it ready in February, ahead of the 250th anniversary of the Declaration of Independence. “It was a colossal headache. I hope I don’t have to go through it again,” said Silva, who at one point considered canceling the whole project.

他曾一度考虑取消整个项目,“这对我们公司来说在任何方面都无利可图。”

“It was not profitable for our company in any shape or form.”

席尔瓦和他的团队发现,在美国制造游戏的选项极其有限,且成本高得令人望而却步。

What Silva and his team discovered was that options for manufacturing a game in the U.S. are extremely limited and costs can be prohibitively high.

相比之下,在中国制造同款游戏不仅质量更好、成本更低,而且能更快上市。

A like-for-like game made in China would have been better quality, cost less and come to market faster.

尽管如此,该公司还是坚持了下来,尽管最终距离 100% 美国制造仍有一点差距。

Still, the company persevered—although it ended up just shy of 100% American-made.