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arstechnica

失踪已久的恐怖游戏经典之作《P.T.》终于迎来急需的PC版Long-lost horror gaming cult classic P.T. gets a much-needed PC port

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十多年来,玩家想要体验小岛秀夫的这部经典恐怖游戏——也就是当年为已取消的《寂静岭》项目制作的“可游玩预告片”——唯一的“官方”途径,就是寻找那些曾在发布期间下载过该游戏的PlayStation 4主机。如今,一位程序员借助一款移植工具,成功将这款游戏移植到了PC平台。

For over a decade now, the only "official" way to play Hideo Kojima's cult classic, —the long-discontinued "playable trailer" for Kojima's canceled "Silent Hills" project—has been via one of the increasingly rare PlayStation 4s that previously downloaded a copy during its monthslong availability window. Now, though, one coder is helping to preserve the game with a porting tool that builds a playable x86 PC executable from the original PS4 files.

这位名叫洛伦·泽维尔的程序员表示,他之所以着手开发《P.T.》的PC版,是因为“这款游戏理应能在非PlayStation平台上继续存在”。根据其GitHub页面介绍,该开源移植项目利用PS4版游戏的原始文件,以C++和Vulkan技术重新构建了游戏引擎,力求还原“每一个关卡、模型、纹理、音效、脚本以及过场动画”。不过,玩家若想生成可玩的PC版本,仍需自行获取正版且已解密的PS4版游戏文件。

Coder Lorean Xavier said he was inspired to work on the "P.T. for PC" project "because P.T. deserved to keep existing somewhere other than on consoles that still have it installed." The open source porting effort rebuilds the engine in C++ and Vulkan, using the original files from the PS4 game to re-create "every level, model, texture, sound, script and cutscene," according to its GitHub listing. That means players without their own legitimate decrypted copy of the original will have to track one down in order to generate a playable PC version.

与以往那些试图模仿原版风格的业余移植项目相比,此次移植因直接使用了原版文件而更具真实性。虽然近期已有PS4模拟器能够完整运行该游戏,但这一原生PC版还额外加入了诸多功能:画面放大技术、帧生成功能、摄影模式、实验性的第三人称视角与虚拟现实支持,以及一个“博物馆”板块,玩家可在此查看并聆听游戏中的各类素材,甚至包括那些从未被使用的废弃内容。

The reliance on real files makes this port more authentic than previous hobbyist efforts to re-create the look and feel of for a PC audience. And while PS4 emulators recently reached a point where they could run completely, this native port also sports extra features, like upscaling and frame-generation, a camera mode, experimental third-person and VR support, and a "museum" section where you can look at and listen to in-game assets (including "unused content").