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艺电关闭传奇游戏工作室BioWare,此前经历备受瞩目的失利与争议EA shuts down legendary game studio BioWare after recent high-profile disappointments, controversies

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2023年6月8日,位于加利福尼亚州雷德伍德城的Electronic Arts总部。Electronic Arts Inc.是一家美国视频游戏公司。(JHVEPhoto via Getty)Electronic Arts headquarters in Redwood City, California, June 8, 2023. Electronic Arts Inc. is an American video game company. (JHVEPhoto via Getty)

电子艺界关闭了长期开发“质量效应”和“龙腾世纪”系列的游戏工作室BioWare,此前该工作室经历了多年令人失望的发售表现,以及围绕其游戏身份政治主题的争议。

Electronic Arts shut down BioWare, the longtime video game studio behind the "Mass Effect" and "Dragon Age" franchises, following years of disappointing releases and controversy over its games' identity-politics themes.

BioWare成立于1995年,在运营31年后关闭。彭博社报道称,该工作室“近年来因《质量效应:仙女座》和《圣歌》等备受差评的作品而举步维艰”,并且“该工作室最近发售的游戏《龙腾世纪:影障守护者》销量未达预期,导致EA在去年大幅裁撤该工作室。”

BioWare, founded in 1995, has closed after 31 years. Bloomberg reported that the studio "has struggled in recent years with critically panned titles such as Mass Effect: Andromeda and Anthem," and that "The studio’s most recent game, Dragon Age: The Veilguard, missed sales expectations and led EA to gut the studio last year."

该工作室在10月21日的公司博客文章中表示:“如今,在共同冒险了三十多年后,BioWare即将关闭,下一款《质量效应》项目的早期开发也将终止。写下这些字并不容易。我们目前的重点是那些倾注心血开发这些游戏的极具天赋的团队成员,以及在过渡期中相互支持。”BioWare因《龙腾世纪:起源》等游戏而闻名,后者是一款广受好评的黑暗奇幻角色扮演游戏。然而,该系列最新作品《龙腾世纪:影障守护者》表现不佳,根据公司数据,其发售季度吸引了约150万玩家,比EA的预期低近50%。

The studio said in an Oct. 21 company blog post that "Now, after more than three decades of shared adventures, BioWare is closing and early development on the next Mass Effect project is ending. There is nothing easy about writing those words. Our focus right now is on our incredibly talented team who put their hearts into these games, and supporting one another through this transition." BioWare became famous for games like "Dragon Age: Origins," a critically acclaimed dark-fantasy role-playing game. However, the series’ most recent installment, "Dragon Age: The Veilguard," underperformed, attracting approximately 1.5 million players during its launch quarter, nearly 50% below EA's expectations, according to the company.

前“龙腾世纪”首席编剧David Gaider随后表示,在EA旗下推出另一款续作的可能性不大,并称该系列此前之所以存续,是因为其表现超出了预期。

Former "Dragon Age" lead writer David Gaider later said another installment was unlikely under EA, and that the series previously survived because it had outperformed expectations.

2024年10月22日,在法国巴黎举行的巴黎游戏周上,一名玩家在Xbox主机上体验由BioWare开发、Electronic Arts发行的电子游戏《龙腾世纪:影障守护者》。(Chesnot/Getty Images)A gamer plays the video game "Dragon Age: The Veilguard" developed by BioWare and published by Electronic Arts on the Xbox console during Paris Games Week Oct. 22, 2024, in Paris, France. (Chesnot/Getty Images)

《影障守护者》还因其跨性别和非二元性别主题引发争议,其中包括一个角色创建选项,允许玩家添加胸部手术疤痕。在一个遭到网络批评的场景中,一名角色意外误称另一名非二元性别角色的性别,并进行了一场虚构的道歉仪式。

"The Veilguard" also drew controversy for its transgender and nonbinary themes, including a character-creation option allowing players to add top surgery scars. In one scene criticized online, a character accidentally misgenders another character, who is nonbinary, and performs a fictional apology ritual.

游戏发售两个月后,《Inverse》报道称,《影障守护者》因其处理身份政治的方式而面临抨击,这一问题也在其他近期电子游戏中引发了辩论。

Two months after the game’s release, Inverse reported that "The Veilguard" had faced backlash over its handling of identity politics, an issue that has sparked debate around other recent video games.

游戏总监科琳·布什(Corinne Busche)是一名跨性别者,她在接受 Inverse 采访时谈到了身份认同主题如何影响了这款游戏。

The game’s director, Corinne Busche, who is transgender, spoke to Inverse about how themes of identity influenced the game.

“我是一名公开出柜的酷儿跨性别女性,”布什告诉该媒体。“这塑造了我作为一个人的方方面面,也是我获得许多快乐、许多困难以及独特视角的源泉。就我个人而言,作为跨性别者最大的馈赠之一,就是它迫使你进行大量的内省。你会花费大量时间深入审视自己是谁,以及这为何重要。”

"I’m an openly queer, trans woman," Busche told the outlet. "It shaped everything about who I am, and it’s been the source of a lot of joy, a lot of difficulty, and perspective. For me personally, one of the greatest gifts about being trans is the amount of introspection it forces upon you.

Electronic Arts于10月21日宣布关闭其BioWare视频游戏工作室,此前该工作室接连推出多款表现不佳的游戏。(路透社)Electronic Arts announced the closure of its BioWare video game studio on Oct. 21, after several disappointing game releases. (Reuters)

过去十年里,有几款电子游戏因包含进步政治主题而引发争议。共和党国会候选人、电子游戏系列《光环》(Halo)作曲家马蒂·奥唐奈(Marty O’Donnell)在接受 Fox News Digital 采访时表示,他认为 BioWare 的关闭反映了一个多年来一直在发展的更大现象。

You spend a lot of time deeply examining who you are, and why that matters." Over the past decade, several video games have sparked controversy over the inclusion of progressive political themes. Marty O’Donnell, a Republican congressional candidate and composer for the "Halo" video game series, spoke to Fox News Digital about how he believes BioWare's closure reflects a larger phenomenon that has been developing for years.

“过去几年里,BioWare 与粉丝脱节了,因为它染上了‘觉醒’意识形态,包括《龙腾世纪》(Dragon Age)中一个角色出柜为非二元性别的场景,”奥唐奈说。“这款游戏销量惨淡,这不足为奇,凡是了解行业的人都不会感到惊讶。”

"For the last few years, BioWare hasn’t been in touch with its fans, as it got infected with woke ideology, including a scene in ‘Dragon Age’ where a character came out as non-binary," O'Donnell said. "The game failed to sell, which surprised no one who understands the industry."

“EA 收购 BioWare 后,通过向受众说教毁了它,”他继续说道。“我非常了解创立 BioWare 的雷·穆齐卡(Ray Muzyka)和格雷格·泽舒克(Greg Zeschuk),很高兴他们在 EA 毁掉公司之前及时全身而退。在高管们醒悟过来、意识到玩家不想要游戏里的政治内容之前,还会有更多像 Bungie 和 BioWare 这样的公司倒闭。”

"EA took BioWare and ruined it by preaching to their audience," he continued. "I knew Ray Muzyka and Greg Zeschuk, who started BioWare, well, and I’m glad they got out at a good time before EA destroyed their company. More companies like Bungie and BioWare will be shuttered until the executives wake up and realize fans want politics out of their games."

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